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Freelance Game Art

Who Am I?

I am Andy Debus...

A Games Artist that has spent over 20 years making games across most platforms from PSX, GBA, PC to PS3, XBOX 360 and now mobile.

After 15 years as full timer I decided to go Freelance and over 7 years on I’m still producing quality game art for companies big and small that need a bit of extra help.

How Can I Help?

Game Ready Assets/Artwork

The first half of this year has mostly been spent at the University of Northampton where I have been lecturing on the Game Art degree course. Helping the students with their projects using Unreal, Max and Substance and offering some wisdonm form my 22 years in the games industry. I’ve also managed to squeeze in a bit of freelance work for some small indie studios ‘Borne Games’, ‘Altered Gene’ and ‘RagTag Developments’ on ‘Super Fancy Pants Adventure’ (soon to be released on Steam), an upcoming mobile title and another iOS title respectively.

Latest News

From Pixeldad Studio

  • Oct 7, 2016

    PBR texture test

    I have been spending  some time using the Quixel Suite to see what it can do. Here is a BT Fibrebox made as, what will be, part of a series of street furniture. The model is fairly low poly with the majority being used for the door locks and the hinges. The decals were taken [...]
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+44 7771 864811

CALL ME IF YOU HAVE A PROJECT I CAN HELP YOU WITH

TESTIMONIALS

Big thanks to everyone I've worked with over the last few years !

HotGen have worked with Andy on many occasions and the results have always been great.

Terry Haynes
Managing Director at Hotgen

On the projects that I worked with him, the assets produced looked good and came within the provided budgets.

Andrew Paul
Senior Programmer at SEGA Hardlight Studio

I would not hesitate to hire Andy on future projects.

Sarah Eagles
Senior Marketing Specialist at Symphony EYC GOLD Solutions

His knowledge and experience were invaluable and his contributions improved the products visuals enormously.

Simon Benge
Lead Technical Artist at Exient Ltd

Andy’s essential for any game’s Art Team. If you don’t have a PixelDad on board, you just don’t have a team.

Mak Software Studio

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